Edge-Avoiding À-Trous Wavelets in WebCL

WebCL is a new standard of the Khronos Group that allows web applications to benefit from the massive power of todays GPUs. It is based on OpenCL, like WebGL is based on OpenGL. Recently, I wrote a small demo that shows how WebCL can be used in image processing. I decided to implement the Edge-AvoidingContinue reading “Edge-Avoiding À-Trous Wavelets in WebCL”